About Map Master Africa: World Explorer
Seven playable learning paths provide topic practice for Grades 4–10. Grades 4, 6, 7, 8 and 9 each have 12 missions; Grade 5 has eight and Grade 10 has sixteen. Each mission has six tasks, a field note, explanations, hints and an earned badge. Grade 10 adds 16 missions across advanced skills, atmosphere, geomorphology, population and water resources.
Grade 4 combines the original five Map Academy expeditions with settlements, provincial geography, food and farming, and water investigations. Grade 5 introduces African neighbours and directions, physical features, weather and climate evidence, vegetation, minerals and mining. Grade 6 adds world coordinates, word and line scales, trade, climate and vegetation comparisons, population and settlement investigations. Grade 7 adds a street-route planner, Earth structure, historical hazard cases, population graphs and conservation investigations. Grade 8 adds coordinates in degrees and minutes, ratio scale, world time, seasons, climate graphs, settlements and transport. Grade 9 adds contour interpretation, a metric distance tool, a historical USGS orthoimage, development indicators, erosion, food security and resource sustainability. Grade 10 adds exact seconds entry, compass bearings, GIS layer inspection, terrain profiles, age-sex diagrams, weather interpretation and water investigations. These are original practice activities, not a complete school course or an official assessment.
The free atlases contain 242 mapped countries and territories, plus a separate geographic view of all nine South African provinces with capitals, map keys, search and close-ups. Natural Earth data keep outlines, map markers and selections aligned. Community scenarios use a fictional town; weather and other practice records are labelled, and the landform cross-section is schematic.
Story and setting
You join a young mapping team creating a useful community atlas. Restore its missing map key, guide a courier, record services and plan supply routes before connecting your atlas with the wider world.
Each expedition begins with a field note. Apply the skill on the map, read feedback after each answer and collect a badge for your atlas journal.
What you can learn
Practise the Grade 4 topic areas of settlements, map skills, food and farming, and water in South Africa.
Practise Grade 5 Africa map skills, South African physical features, weather, climate, vegetation, minerals and mining.
Practise Grade 10 exact coordinates, bearings, GIS, atmosphere, geomorphology, population structure/movement and water systems.
Practise Grade 9 map and image interpretation, development comparisons, weathering, erosion, food systems and resource choices.
Practise Grade 8 coordinates in degrees and minutes, ratio scale, world time, seasons, climate, settlements and transport.
Practise Grade 6 latitude and longitude, word and line scales, imports and exports, climate profiles, population patterns and settlement factors.
Practise Grade 7 local mapwork, route distances, Earth structure, earthquakes and floods, population change, resources and conservation.
Interpret original evidence tables and a schematic cross-section, compare units and distinguish what evidence can support.
Use provincial outlines, capitals, country boundaries, compass directions, symbols, grids and routes. All seven grade paths include original topic practice.
Frequently asked questions about Map Master Africa: World Explorer
How many levels or missions can I play?
There are 84 missions and 504 campaign tasks across Grades 4–10, plus 56 alternate revision activities. Grades 4, 6, 7, 8 and 9 have 12 missions each, Grade 5 has eight and Grade 10 has sixteen.
How does revision affect my campaign progress?
Revision uses a separate local practice record. It can clear tasks from your focus list, while campaign XP, stars, unlocks and your saved campaign position remain intact. Replay a campaign mission to improve its best result. Existing saves seed focus from supported results and pending mistakes; detailed recent history begins with the learning tools.
Which grades and missions can I play?
Grades 4, 6, 7, 8 and 9 each have 12 missions; Grade 5 has eight and Grade 10 has sixteen: 84 missions and 504 tasks in total. You can begin any of these grades. Each path unlocks its later missions through completion, and both atlases are available freely.
Does a wrong answer end the game?
No. Read the clue and choose Try again. Your completed progress remains saved.
What does Find do?
Find searches the current atlas: countries and territories in the world view, or all nine provinces in the South African view. It opens a close-up. During a mission it uses a hint, and location tasks can also be answered using its accessible list.
Which curriculum and grades does Map Master cover?
The learning journey follows South African CAPS geography topics for Grades 4–10. All seven grade paths offer playable topic practice. The menu lists topics and availability for every grade. The activities support practice and are not a complete school course or an official assessment.
Is my old score preserved?
The previous Explorer Missions best score is retained on the same browser. New learning progress uses its own saved record.
Will my earlier Map Academy progress remain?
Yes. All earlier Grade 4–9 missions keep their results, stars, current position and hint history on the same browser. New missions begin without invented completion. Music settings and the previous Explorer Missions best score are retained.